AI Insights · Timothy · January 2025
Top Boxing Games Performance in Austria Q4 2024
Explore the performance of the top boxing games on a unified platform in Austria during Q4 2024, highlighting trends in downloads, revenue, and active users.
In the fourth quarter of 2024, the top boxing games in Austria showed varied performance across downloads, revenue, and active users. Here's a closer look at the trends for each game, based on data from Sensor Tower.
WWE Mayhem saw a significant increase in active users, peaking at 388K in late December. Weekly downloads rose from 73K in early October to 230K by the end of the year, while weekly revenue fluctuated, reaching a high of $251 in mid-December.
EA SPORTS™ UFC® 2 experienced a peak in downloads of 719K in mid-November. Revenue peaked at $317 in mid-October before tapering off. Active users increased to 1.4M in late November, followed by a decline to 519K by the end of December.
Real Boxing 2 maintained steady growth in downloads, reaching 673K in mid-November. Revenue saw a high of $142 in late December. Active users peaked at 841K in late November, with a slight decline towards the end of the quarter.
Boxing Star: Boxing Fight Game had a notable increase in downloads, reaching 214K in early December. Revenue spiked at $140 in late December, with active users peaking at 311K during the same period.
Burrito Bison: Launcha Libre showed consistency in active users with a peak of 247K at the end of December. While downloads remained relatively stable, revenue reached a high of $82 in mid-November.
For more detailed insights, visit Sensor Tower to explore comprehensive data on these applications.